It employs the CAD-style ribbon interface, with big drop-down menus containing 90% of all the tools you’ll ever need for 3D modeling. Blender also allows users to customize all keyboard and mouse shortcuts to their liking.įusion 360 is easier to use than Blender and has a less complex user interface. Example: By default pressing, ‘A’ on the keyboard will select everything displayed in the 3D View, while ‘H’ will hide all selected content. Once you’ve mastered the navigation, it can take some time to grasp all the keyboard shortcuts. So a screen of 2560 x 1440 will be sufficient for using Blender activities. Through your navigation, the screen will present a variety of vistas. If you want to be a 3D artist, you should devote time to learning Blender, Fusion 360, or both.īlender includes a lot of tools and features, which might make the user interface confusing. (btw - I've pixelated part of the close up images to hide the object of this work which is confidential).Each software will have a different user interface. The model is large ~350Mb, happy to send to you. I have lots of issues with GPU mode - particularly with render queue (e.g. Can anyone at Luxion assist please? I can workaround by rendering on CPU but it would be useful to know why this is happening (e.g. I have tried re-tessellating the model at 1.0 and this does not fix the issue. The model is relatively low poly count (<4M). It's fine from a distance but when I zoom in to the areas I will need to produce renders the geometry appears with vertical shading artefacts - but only when using GPU mode, this happens in both real-time view and when rendering an image out. The model is large - real world scale 1:1. Hello - I am experiencing a problem with an imported model of some city data I need for a client project.
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